Post by RANJIT on Feb 9, 2018 5:47:46 GMT
Raid System
Rivale will allow for the two kingdoms to launch raids on one another. These will not be full battles like what is detailed in the Combat System but instead will be quick, short bouts between a few players.
All raids must utilize the same format in order to make it uniform and easy to follow. Rules for each particular raid can be altered slightly.
Generally, raids will only last for no more than 3 post per person in the thread. The person who launches the raid is allowed to determine how many attacks and dodges each member may utilize. It is not necessary, in a raid, to follow the Combat System’s body build rules.
Please be aware that this is a site based on battling and war. There is a chance your character may be seriously injured, as they would be in a real battle. Please try to be realistic with your injuries and consequences of said injuries.
Please use this format below to hold your raid. Things marked with a * may be altered.
Raiding Party: These are the horses doing the raid. You are free to use as many or as few as you like but remember that each equine must have a fighting partner. Equines who do not have a fighting partner must sit out.
Target: This can either be the herd you are after or specific character.
Rules:
1. Raiding Party will make the first attack.
2. Each character has two* attacks and one* dodge and must be done in two* posts.
3. No intro is required, you can go directly into fighting.
4. Failure to reply in one week* is an automatic forfeit.
5. Players and staff who are NOT fighting will judge.
6. The winning team will be judged based on the amount of individual wins.[b]Raiding Party[/b]: These are the horses doing the raid. You are free to use as many or as few as you like but remember that each equine must have a fighting partner. Equines who do not have a fighting partner must sit out.
[b]Target[/b]: This can either be the herd you are after or specific character.
[b]Rules[/b]:
1. Raiding Party will make the first attack.
2. Each character has two* attacks and one* dodge and must be done in two* posts.
3. No intro is required, you can go directly into fighting.
4. Failure to reply in one week* is an automatic forfeit.
5. Players and staff who are NOT fighting will judge.
6. The winning team will be judged based on the amount of individual wins.
A special thanks to Retador/Caustic of Run Like the Wind for the foundation of this system.